[Therion] Under and over (maps)
Andrew Atkinson
andrew at wotcc.org.uk
Thu Sep 16 22:52:45 CEST 2010
Yes I have been aware of it in the back of my mind for sometime, I was
sort of hoping we I could avoid it
(I did not think we could colour by user specific maps, yet, or maybe I
missed a change)
I can understand the scraps could not 'corkscrew' but it seems a little
strange with maps, can this not be worked out when processing, even if
it was the average height of the stations or something, there would have
to be an override when it got it wrong. It just seems to me that
arranging maps by what may or may not be over something else is not a
good system to force on the user. When finding new cave, how do you even
know. In my case I had an feeling this could happen, and I have a way
round it, although it will make it far more difficult of the beginners
to understand, which is a shame.
Andrew
On 16/09/10 21:42, Bruce wrote:
>> Now it seems to me that the order of the maps is controlling the order
>> of the layers on the pdf.
>
> Yes
>
>> So is the only way to fix this on the pdf to
>> split the map (cave) up.
>
> I think so.
>
>> The problem with this is if you colour by map
>> (cave in my case) the cave would come out in 2 colours.
>
> Ha ha! This is another challenge that has been looming for me for years!
>
> As you have figured out it requires careful thought about how to organise
> and order the map definitions, which in turn dictates the best ways to
> organise how everything is arranged in the data files. I have managed in an
> adhoc way so far, and it is now time perhaps to figure out and write down an
> ordered 'system'. I'll work on it with my current project over the next few
> months...
>
> Provided we can colour by map with user specified colours (and I think we
> can) the problem you describe should be 'no problem'.
>
> Bruce
>
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