[Therion] Therion + Subversion

Andrew Atkinson andrew at wotcc.org.uk
Sun Jun 29 10:32:48 CEST 2008


I am not sure it is the entering of data that people find hard, 
(although they do, but it can be set up by someone else, so all they 
have to do is enter the figures.)

It is the drawing that is the problem, not to mention the real 
difficulties of linking scraps, but again others can do that. The input 
of the drawing, and splitting into scraps is the real donkey work that I 
would like to be able to let the people that did the survey input. 
Nothing like the direct feedback of doing it yourself to teach people 
what they need to do.
Unfortunately it is the UI that turns most people on or off from using a 
program, the background validity, power of advanced features, never 
really bother them, which is a shame.
For example quiet often people are put off survex, as there is not a 
simple start so they use compass, loosing all the original data, sigh, 
then realise they need more power so move to survex (sorry I'll stop 
this rant, just a happened in a project I am involved in, and I get all 
the extra work to do)
Another example is a cave on Mendips has just been resurveyed in detail 
(for archaeological reasons) but the person looked at therion but 
decided that it was easier to buy and learn illustrator than work out 
Therion...... Then I found a blunder in one of the legs, Therion would 
have dealt with most of this, but no he is now redrawing it, maybe he is 
a lost case, but there are many others doing similar things, ie the 
whole of the HMG china survey, wit the exception of the bit Julian Todd 
has done in Tunnel.
As I said I believe that the UI is key, but good background work is 
essential.

Andrew

Ladislav Blažek wrote:
> On Sat, Jun 28, 2008 at 7:16 PM, Martin Sluka <martinsluka at mac.com> wrote:
>> On 28.6.2008, at 10:09, Andrew Atkinson wrote:
>>
>>> possibly the front end can be made more friendly for users that
>>> cannot think in a representational manner?
>> The th2 format is plain text - quite easy readable. There is no any
>> reason to make another map editor or interpreter.
>>
>> The only problem is to find somebody who does it.
> 
> The biggest problem is how to simplify UI and keep current
> flexibility. Traditional approach used in other cave surveying
> software - using tables for entering data is maybe more user friendly
> but also pretty constraining. And it can have impact on whole workflow
> because then you will probably not be able to use more survey methods
> in one survey etc. So new UI is huge task in comparison to learning
> therion basics - IMHO new UI is waste of time.
> 
> Lada
> 
>> Martin
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