Help - my cave is inside-out
Wookey
wookey at aleph1.co.uk
Sat Jan 8 01:53:51 CET 2005
+++ Martin Budaj [05-01-06 11:19 +0100]:
[I wrote this a day or two ago and forgot to send it.]
>> Wookey wrote:
>
>>> > Line 81 in soundriver.th2 is a pillar, but I can't get it to be empty.
>>> > There
>>> > is an 'outline crosses itself' error in soundriver_pooh which I thought
>>> > might be affecting it, but removing that scrap makes no difference, and
>>> > neither does reversing the line. Why is this pillar broken?
>
>>
>> In my file is line 81 only a segment of the wall - I can't imagine where
>> the pillar should be...
Sorry I don't mean line 81 I mean command list no 81 in map editor.
>>> > Also there are a couple of places where there are 'gaps' in the grey
>>> > background. The most obvious example is the large chamber in the middle is
>>> > soundriver2_s2 (with lots of boulders).
>> The separate scrap is the best solution. The other is to split the inner
>> wall and set the 'outline in' option as displayed in the attached picture.
>>
>> The exact rule is that each line forming the outer border of the scrap has
>> to have 'outline out' option (walls have this by default), each line
>> forming inner pillars 'outline in' option, and all other lines (even walls
>> lying inside of scrap) 'outline none' option. For all walls which
>> shouldn't form the scrap border you have to set 'outline none' option. See
>> the second attachment to see how to specify this.
OK - another useful answer - that one might count as a 'tip and trick'. (we
could write a lot of tips and tricks about scraps - where to split them, how
big to make them, to do a check build after adding an area, not to make
control points too close to the end lines and so on).
Wookey
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