Amongst other things, Julian Todd wrote: "The big idea is that we should be able to walk around the landscape holding our big tablet in front of us giving an X-ray view of the cave underneath us. Maybe you could hold it up against the mountain and see all the cave systems inside of it." An excellent idea, but it does remind me of something I sometimes have a problem with in Aven and Loch. If you are viewing a large area model with lots of passage over a wide area, then the picture can get very 'noisy' as you move around. It may be worth giving an option to fade out all the passage more than a given distance away from the view point so that you can concentrate on the stuff nearest to you without getting your view obscured by stuff that is actually some distance away. Graham
On 06/09/2014 03:41 AM, Graham Mullan wrote:
Amongst other things, Julian Todd wrote:
"The big idea is that we should be able to walk around the landscape holding our big tablet in front of us giving an X-ray view of the cave underneath us. Maybe you could hold it up against the mountain and see all the cave systems inside of it."
This is a neat idea. It would be really helpful for walking over caves and trying to match surface features with known passages. We are pretty good at doing this hunched over our screens, but there is nothing like seeing the actual ground when you are looking for new entrances. Philip
An excellent idea, but it does remind me of something I sometimes have a problem with in Aven and Loch. If you are viewing a large area model with lots of passage over a wide area, then the picture can get very 'noisy' as you move around. It may be worth giving an option to fade out all the passage more than a given distance away from the view point so that you can concentrate on the stuff nearest to you without getting your view obscured by stuff that is actually some distance away.
Graham
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Graham Mullan -
Philip Balister