I'm giving a talk about Therion at the BCRA conference this weekend. Are there any examples of real 3D models and how to create them beyond the piccy on the website? Is this functionality actually in therion 0.3.3? Can it do colour in surveys yet? If so how? Is morphing restricted to within a scrap? e.g. say I have two parallel passages, the data for one changes so it morphs. If they are drawn on the same scrap then the walls of both passages will move. If they are on separate scrpas then only the one that changes moves - correct? i..e morphing is done on a 'distance from station, within a scrap' basis? Can someone explain what the numbers and arrows and things in the bottom of the atlas view are for? I've pressed a lot of buttons and the view changes but I have not managed to understand exactly what is going on in terms of levels, names, links and grid positions. (I am looking at the cvs cave_a.pdf example) I'm leaving in about 1hr so any quick answers ytou have would be good :-) Wookey -- Aleph One Ltd, Bottisham, CAMBRIDGE, CB5 9BA, UK Tel +44 (0) 1223 811679 work: http://www.aleph1.co.uk/ play: http://www.chaos.org.uk/~wookey/
I'm giving a talk about Therion at the BCRA conference this weekend. Are there any examples of real 3D models and how to create them beyond the piccy on the website?
I will send you some at about 15 minutes. They are created just by: source input.th export model Where input is only 2D map. Nothing else.
Is this functionality actually in therion 0.3.3?
Yes, it is generated by 0.3.3.
Can it do colour in surveys yet? If so how?
No. It can do nothing. Just view and rotate. The 3D stuff is still in the stage of design and those models are only preliminary.
Is morphing restricted to within a scrap? e.g. say I have two parallel passages, the data for one changes so it morphs. If they are drawn on the same scrap then the walls of both passages will move. If they are on separate scrpas then only the one that changes moves - correct? i..e morphing is done on a 'distance from station, within a scrap' basis?
Yes, but if two scraps lie on the same loop, error will be distributed between stations in both scraps so both passages will be morphed. Regards, S.
Can someone explain what the numbers and arrows and things in the bottom of the atlas view are for? I've pressed a lot of buttons and the view changes but I have not managed to understand exactly what is going on in terms of levels, names, links and grid positions. (I am looking at the cvs cave_a.pdf example)
Hope this image helps. S.
+++ Stacho Mudrak [04-09-30 17:10 +0200]:
I'm giving a talk about Therion at the BCRA conference this weekend. Are there any examples of real 3D models and how to create them beyond the piccy on the website?
I will send you some at about 15 minutes.
Thanx - I just noticed that one of the website examples claims to have a 3D model... The older example data I have mostly doesn't work with 0.3.3 :-(
They are created just by:
source input.th export model
Where input is only 2D map. Nothing else.
Doesn't it need height symbols adding? Or does it guess if none are entered?
Can it do colour in surveys yet? If so how?
No. It can do nothing. Just view and rotate. The 3D stuff is still in the stage of design and those models are only preliminary.
Sorry I meant does the 2D stuff support passage colouring at all? or only greyscale/Black&White?
Is morphing restricted to within a scrap? e.g. say I have two parallel passages, the data for one changes so it morphs. If they are drawn on the same scrap then the walls of both passages will move. If they are on separate scrpas then only the one that changes moves - correct? i..e morphing is done on a 'distance from station, within a scrap' basis?
Yes, but if two scraps lie on the same loop, error will be distributed between stations in both scraps so both passages will be morphed.
THanx very much for the quick response. Wookey -- Aleph One Ltd, Bottisham, CAMBRIDGE, CB5 9BA, UK Tel +44 (0) 1223 811679 work: http://www.aleph1.co.uk/ play: http://www.chaos.org.uk/~wookey/
Where input is only 2D map. Nothing else.
Doesn't it need height symbols adding? Or does it guess if none are entered?
Height symbol helps. Otherwise a guess is used.
Sorry I meant does the 2D stuff support passage colouring at all? or only greyscale/Black&White?
You may define colors of symbols in metapost (see lakes in rabbit cave), but things like passage color by survey/depth are not supported yet. S.
participants (2)
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Stacho Mudrak -
Wookey