hi, how does one make a cave map where some scraps are drawn in full details and others with the outline only ? thanks, marco
Just create a new map. For those maps that you want outline/shaded only prefix them with preview above/below. Example: map m preview above upper_passage_map mid_passage_scrap1 mid_passage_scrap2 preview below lower_passage_map endmap Note that onlu maps can be previewed, not scraps. Or did you mean something else? Regards, S. On Wed, Jun 18, 2008 at 10:39 AM, marco corvi <marco.corvi@elsagdatamat.com> wrote:
hi,
how does one make a cave map where some scraps are drawn in full details and others with the outline only ?
thanks, marco
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On Wed, 2008-06-18 at 12:10 +0200, Stacho Mudrak wrote:
Just create a new map. For those maps that you want outline/shaded only prefix them with preview above/below.
Example:
map m preview above upper_passage_map mid_passage_scrap1 mid_passage_scrap2 preview below lower_passage_map endmap
Note that onlu maps can be previewed, not scraps.
Or did you mean something else?
thanks stacho, just want i wanted. is it possible to show labels (label points) in the preview above/below maps ? marco
I have a similar requirement - to show maps at different levels of magnification with different levels of detail. I'm just working on an idea as follows. Within the th2 file, multiple scraps can be created. I based my .th2 files on xvi output files, the xvi provides the framework for drawing on details in the right place. I seem to be able to plot details anywhere within the drawing area, and assign these to whichever scrap exists in the th2 file. So, I am experimenting with putting the walls and high-level details (large labels, etc) in one scrap, but then putting additional details that might only be visible at a lower magnification within a different scrap. The useful thing is that within the xtherion, I can see all information overlaid on the drawing area, but within the th2 file, the individual point and line commands are organised within the two different scraps. I can use then maps to select one or both of the scraps depending on the output scale I want. It even seems possible to edit the th2 file and manually move point and line definitions from one scrap to the other! This makes it much easier to draw - as I don't necessarily need to worry which scrap is currently in focus - I can change it later. I'd be interested in hearing views on this approach. - Ben
is it possible to show labels (label points) in the preview above/below maps ?
Unfortunately, this is not yet possible :(
Regards, S. _______________________________________________ Therion mailing list Therion@speleo.sk http://www.speleo.sk/mailman/listinfo/therion
This solution is quite similar to Walls way of drawing maps in more layers, but is quite laborious and error-prone. I would just use symbol-hide command in the layout. It is possible to pre-define various sets of symbols which should be hidden at particular scale (in separate layouts which are copied into layout in use). If you want to hide only some (not all) of the symbols in a given type, you can use custom attributes combined with modifications in MetaPost definitions of symbols. (E.g. for p_label you would add condition that it should be displayed if the scale (denominator) is <=1000 or the attribute is_important is set to 1.) Martin On Wed, Jun 18, 2008 at 2:03 PM, <ben@caver.plus.com> wrote:
I have a similar requirement - to show maps at different levels of magnification with different levels of detail. I'm just working on an idea as follows. Within the th2 file, multiple scraps can be created. I based my .th2 files on xvi output files, the xvi provides the framework for drawing on details in the right place. I seem to be able to plot details anywhere within the drawing area, and assign these to whichever scrap exists in the th2 file. So, I am experimenting with putting the walls and high-level details (large labels, etc) in one scrap, but then putting additional details that might only be visible at a lower magnification within a different scrap. The useful thing is that within the xtherion, I can see all information overlaid on the drawing area, but within the th2 file, the individual point and line commands are organised within the two different scraps. I can use then maps to select one or both of the scraps depending on the output scale I want.
It even seems possible to edit the th2 file and manually move point and line definitions from one scrap to the other! This makes it much easier to draw - as I don't necessarily need to worry which scrap is currently in focus - I can change it later.
I'd be interested in hearing views on this approach. - Ben
participants (4)
-
ben@caver.plus.com -
marco corvi -
Martin Budaj -
Stacho Mudrak