Hello Marco,

The 'map-fg' layout command instructs therion to color scraps based on the (I believe) average value of station altitudes in a given scrap. A scrap will have one color, but neighboring scraps will differ if their average altitude differs. Perhaps this functionality will suit your needs.

Best regards,

Jonny

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Please excuse my brevity, I am responding from my phone.

On Jun 28, 2016 09:17, "Marco Menchise" <marco.menchise@gmail.com> wrote:
Hello.

I like to have cave maps colored by altitude. I think color is an important piece of information, especially in plant layouts.

As far as I know, Therion is able to color on scrap basis only. Because I also like to have the same color in the same piece of cave either in elevation and plant map, I usually split scraps at the same borders in both projections.

This is quite cumbersome and time consuming. Also, there's no practical way to do such a split when trying to draw on a touch screen while hanging up from a rope..

So I'm proposing a solution: is it possible to split scraps offline based on altitude? I'm thinking about a script which takes a (series of) .th2 file as its input, and generates another .th2 file containing no scraps deeper than, say, M meters. Scraps with stations whose vertical distance exceeds M should be split in two or more scraps. Areas, lines and other symbols should be connected (if possible) across scraps.

Using a script like that, one could push M around to zero and get a cave filled with something like a color gradient, which could be wonderful.

Is that a crazy idea? ;-)

Marco










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