>… it seems to me,
that what is called `cavelength` in Therion is actually the length of all
centerlines.
Yes
>This is for on the one
hand a problem with circular shots inside big rooms, like http://filez.foxel.org/3s3H0d2X361A0K222Z3N
>An other problem are
crossroads like http://filez.foxel.org/1t0C0r2Q011i0g1L0i00
where you can't young the shared area of two passages twice but must - at least
to what I have been thought - >deduct
some part of the centerlines: in the following picture I have marked the parts
being considered cavelength yellow and the centerlines not counting as part of
the cavelength >red https://img.skitch.com/20120221-jhraj625isy8j1i9naxiki3b76.png
I don’t get too concerned about this.
Like Torstein I figure that if it is similar to a length that you have to walk
or crawl along to go from one passage to the next (crossroads), then it is part
of the cave length and generally it is close enough to the centerline length as
well. Where there are legs that circumambulate big rooms or duplicate
passage already surveyed, then I just add ‘flags duplicate’ (or
maybe sometimes ‘flags splay’). This removes these legs from
Therions centerline cavelength calculation. If one is concerned about
precise lengths then one could ensure they place a survey station at each
transition between what they deem to be ‘duplicate’ and ‘original’
cave passage.
Bruce

