Thanks Stacho
All these years I’ve been tracing
cave outlines by hand!
However on trying it out it seems to be
quite fussy, or a least there is a knack I don’t yet have.
PocketTopo sketches don’t work, in
fact any scan with thin lines seems not to work.
I had partial success with fat lines
scanned at a low resolution (line width about 1.5 pixels) only when zoomed in
to 400%.
Generally it does between 0 and 5 extra
points then stops, sometimes with the last point at an acute angle to the
general trend of the line.
So am I right in guessing that this will
work best for reasonably fat well lined drawings? (your example line looks
about 4-5 pixels wide)
Bruce
From:
therion-bounces@speleo.sk [mailto:therion-bounces@speleo.sk] On Behalf Of Stacho Mudrak
Sent: Thursday, 7 June 2012 10:55
p.m.
To:
Subject: Re: [Therion] xtherion
trace line, convert to curve
I am afraid, there are no instructions :(
I needed it to convert raster surface contours to vector data, to be
able to generate 3D model.
You need to load a background image. Then - on a raster line - add first two points of line, their
distance defines tracing step. Like this:

Then click continue tracing and this is the result.

You can then convert this line to bezier curve.

HTH, S.