Possibly your walls are inside out. Do the walls appear and vanish as you rotate the model? That is a sure sign some of your scrap boundaries are not right. Common causes are the insides of loops not flagged as outline in, or walls which cross other walls.

Footleg

On Fri, Mar 24, 2017 at 3:34 PM Benedikt Hallinger via Therion <therion@speleo.sk> wrote:
Hello,
in my loch model i get some strange artefacts.

It seems that the further-away objects are rendered in front of the
nearer-in-front objects.
I would expect that the passages far away would be covered by those in the
front of the camera (as is the case where i did not yet have scraps and only
the centerline is present... look at the screenshot)

What am i doing wrong?_______________________________________________
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