Hello,
in my loch model i get some strange artefacts.
It seems that the further-away objects are rendered in front of the
nearer-in-front objects.
I would expect that the passages far away would be covered by those in the
front of the camera (as is the case where i did not yet have scraps and only
the centerline is present... look at the screenshot)
What am i doing wrong?_______________________________________________
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