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Today's Topics:
1. Re: Using metapost code examples (Bruce Mutton)
2. improved script for converting SVG to th2 (Thomas Holder)
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Message: 1
Date: Fri, 02 Jan 2009 11:58:05 +1300
From: Bruce Mutton <bruce.mutton@paradise.net.nz>
Subject: Re: [Therion] Using metapost code examples
To: 'List for Therion users' <therion@speleo.sk>
Message-ID: <2A837C7D04834F3FA9928B5D91A18CF0@JUICEBRAIN>
Content-Type: text/plain; charset="us-ascii"
"I'm afraid that's what I thought. We have the situation here in Mulu where
the main passages are 50m wide with house sized boulders with side passages
a mere 5m wide and small car size boulders so ideally we need a mixture of
block sizes to play with. And of course chambers the size of football
fields."
I have not tried this but surely the solution is just a matter of creating a
number of similar metapost code definitions, that differ only by the scale
factor as mentioned by Stefan, and named say blocks_xl, blocks_l, blocks_s,
blocks_xs. Then add these additional definitions to the legend and
configuration file as in the bats example in the last few pages of the
Therion book. We would then have 5 different block scales that could be
used at will in any drawing.
I'm probably being naive again, but it looks in concept very simple, as we
have a code example as a template. Any reason why not?
Regards
Bruce
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Message: 2
Date: Fri, 02 Jan 2009 01:35:18 +0100
From: Thomas Holder <thomas@thomas-holder.de>
Subject: [Therion] improved script for converting SVG to th2
To: therion@speleo.sk
Message-ID: <495D6146.3020702@thomas-holder.de>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Hi,
there is a new SVG to th2 converter, implemented as an export plugin for
inkscape. Check the wiki page:
http://therion.speleo.sk/wiki/doku.php?id=inkscape
Regards,
Thomas
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