Hi Stacho,
Yes I have a minimal sample. Please find it attached in a .zip file.
You'll find the th and thcfg and all outputs I generated, plus some screenshots saved from Paraview and Loch.
Looking at the wireframe in Paraview, I see those 'pyramid-like' connections between stations and splays.
That's why I imagined that this was the method used by Loch to build the 3d volumes from splay information.
I can see the intersecting pyramids in the loch visualizer too (I saved a screenshot of this in the out folder).
It seems that the 3d model doesn't create a surface where the cave walls would be. To obtain that, we should generate a surface that connects the edge of two neighboring cross sections.
What one can try to do is to write an algorithm that joins splays with splays and generates a tube-looking convex hull for every pair of stations. This might give a more realistic-looking result.
I only know how to do this mathematica (that's the only programming language I know), and this method works over there... but I,m using a built-in ConvexHull function which is a bit of a black-box. Maybe something similar could be encoded into Loch somehow?
Thank you
Best,
Francesco