<div dir="ltr"><div class="gmail_extra">I applied for one of those phones for use in this project:</div><div class="gmail_extra"> <a href="http://www.housahedron.co.uk/42-2/scanning-and-drawing/">http://www.housahedron.co.uk/42-2/scanning-and-drawing/</a><br>
</div><div class="gmail_extra"><br></div><div class="gmail_extra">Unfortunately, they didn't give me one. Anyway, it seems to have the same capabilities as a kinect. Probably not so good for caves.</div><div class="gmail_extra">
<br></div><div class="gmail_extra"><br></div><div class="gmail_extra"><br></div><div class="gmail_extra">***But that's just data acquisition. I do have another idea for presenting the data. </div><div class="gmail_extra">
<br></div><div class="gmail_extra">For example, there is this android app for displaying the underlying geology overlayed onto the landscape as you walk around:</div><div class="gmail_extra"> <a href="http://www.bgs.ac.uk/igeology/3d.html">http://www.bgs.ac.uk/igeology/3d.html</a><br>
</div><div class="gmail_extra"><br></div><div class="gmail_extra">I am busy sending centreline data of a cave system to those guys so that we can try to do this with a cave. It's a problem of making them interested enough in the concept.</div>
<div class="gmail_extra"><br></div><div class="gmail_extra">(I tried to code this idea myself, but the directional sensors in my phone were just too noisy. Could work a bit harder at this and use a device with a bigger screen. The currently broken code is here: <a href="https://bitbucket.org/goatchurch/groundwindow">https://bitbucket.org/goatchurch/groundwindow</a> )</div>
<div class="gmail_extra"><br></div><div class="gmail_extra">The big idea is that we should be able to walk around the landscape holding our big tablet in front of us giving an X-ray view of the cave underneath us. Maybe you could hold it up against the mountain and see all the cave systems inside of it. </div>
<div class="gmail_extra"><br></div><div class="gmail_extra">This would be fantastic for following passages on the surface in order to see if any of the surface features correspond with potential entrances. Also, for example, you could walk around trying to line up a big trunk passage or a plane of development, because you would expect sometimes for these features to puncture the surface. </div>
<div class="gmail_extra"><br></div><div class="gmail_extra">Besides this, it would be a really cool way of looking at cave surveys -- not just as a poster on the wall. Caves are often relatively small, so you could relocate them into the ground underneath a park or a field and navigate around them even on a 1-1 scale like a virtual maze. This is a better game than sitting on your chair and spinning meaningless pictures around on the screen.</div>
<div class="gmail_extra"><br></div><div class="gmail_extra">Julian.</div><div class="gmail_extra"><br></div><div class="gmail_extra"><br></div><div class="gmail_extra"><br></div><div class="gmail_extra"><br><br><div class="gmail_quote">
On 6 June 2014 17:15, Martin Sluka <span dir="ltr"><<a href="mailto:martinsluka@mac.com" target="_blank">martinsluka@mac.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
<a href="https://www.google.com/atap/projecttango/#project" target="_blank">https://www.google.com/atap/projecttango/#project</a><br>
<br>
m.s.<br>
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