The survey line is there because I am testing importing sketches drawn in another application. So if I include the survey lines then I can click on the nodes and it sets my survey points in exactly the right place to scale and position my scraps on the centreline. The survey lines don't appear to affect the problem in the lox model. I can delete them all and it still messes up the walls unless I make the ends about level with each other.<br>
<br>Footleg<br><br><div class="gmail_quote">2011/2/25 Ladislav Blažek <span dir="ltr"><<a href="mailto:lada@blazcata.cz">lada@blazcata.cz</a>></span><br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
Why you have "survey line" in your scraps? You need only points (station type) for orientation/scaling. I think there should be another problem in your data files then what you described.<br>
<br>
L.<div class="im"><br>
<br>
<br>
On Fri, 25 Feb 2011 14:39:38 +0000, Footleg <<a href="mailto:drfootleg@gmail.com" target="_blank">drfootleg@gmail.com</a>> wrote:<br>
</div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div class="im">
Right, some more investigation has proved that this is not because of<br>
the wall lines exactly, but is due to the fact that I have a survey<br>
point outside the area enclosed by the walls. See the attached<br>
screenshot. By adding the small line shown in red the problem goes<br>
away. I think the problem arises if you draw imaginary lines between<br>
the two pairs of points forming the ends of the two walls, and there<br>
is a survey point outside the area defined by the walls and imaginary<br>
enclosing lines then you get the 'scrap outline intersects itself'<br>
error and the lox model walls get all messed up.<br>
<br>
Correction! I just tried deleting the survey point and survey line,<br>
and it messes up still unless I have that extra bit of wall line shown<br>
in red. So it appears that you have to end your two wall lines roughly<br>
on a line perpendicular to the passage. If one is shorter than the<br>
other then the lox model messes up. I confirmed this by removing my<br>
extra bit of wall line from the scrap, and then splitting the other<br>
wall line a couple of nodes up and deleting the end bit off that wall.<br>
This renders fine too.<br>
<br>
Footleg<br>
<br></div>
On 25 February 2011 13:32, Footleg wrote:<div class="im"><br>
Following the discussions yesterday I have tried adding more survey<br>
points to my scrap but this did not make any difference. I did notice<br>
that the log warned me that my scrap outline intersects itself,<br>
followed by some numbers. But visually in the editor I cannot see any<br>
place where the lines are messed up. So what to the numbers after the<br>
warning mean? My wall lines were imported from Inkscape.<br>
<br>
The warnings:<br>
[Warning: scrap outline intersects itself in scrap layer4@Riano]<br>
[Warning: scrap outline intersects itself in scrap layer4@Riano] [8]<br>
[9] [10]<br></div>
(./<a href="http://mptextmp.mp" target="_blank">mptextmp.mp</a> [2]) [11] )<br>
<br>
Footleg<br>
<br>
<br>
<br>
Links:<br>
------<br>
[1] mailto:<a href="mailto:drfootleg@gmail.com" target="_blank">drfootleg@gmail.com</a><br>
[2] <a href="http://mptextmp.mp" target="_blank">http://mptextmp.mp</a><br>
</blockquote><div><div></div><div class="h5">
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